Byggmästare - Fastighetsmäklare - Arkitekter - Privata Kunder
- Tidseffektivt
- Ökat tillgångsvärde
- Kostnadseffektivt
- Emotionell koppling
Tid är utan tvekan vår mest värdefulla tillgång – särskilt i dagens snabba värld. För att förstå detta har Creative Visual Studio förbundit sig att spara både köpare och säljare så mycket tid som möjligt. Tack vare våra Virtual Reality-lösningar för fastigheter har vi eliminerat behovet för agenter och potentiella köpare att resa från en fastighet till en annan. Kunder kan nu njuta av en uppslukande tredimensionell virtuell fastighetsrundtur av ett antal listor från bekvämligheten av sina egna nuvarande hem. Dessutom kan husköpare besöka hus, lägenheter, loft och fastigheter av något annat slag, eftersom det inte finns några tidsbegränsningar att få tillgång till, dygnet runt, alla dagar i veckan.
Våra fotorealistiska 3D-bilder och Virtual Reality-rundturer för fastigheter hjälpte en enda kund att sälja två hus på bara två korta månader. Våra genererade planer för de 2 husen publicerades på fastighetsmarknaden i Uppsala den 1 april 2021, för ett utropspris på 5 miljoner SEK.
Efter ett budkrig såldes husen för följande:
Efter en omfattande budgivning såldes husen för följande:
- Hus nr 1 såldes på 2 veckor för 7 260 000 kr
- Hus nr 2 såldes i juni för 7 290 000 kr.
Byggandet av dessa hus pågår först i mars 2022, men tack vare vårt designarbete kunde vår kund sälja båda husen ett år innan någon byggnad skulle ske.
Med det slutliga målet att sälja fastigheten till hands, att kunna producera en virtuell egendomstur innan man bygger fastigheten från grunden sparar hundratals och tusentals kostnader. Om vi ska jämföra kostnaderna för att köpa tomten, anställa arkitekter och ingenjörer, bygga fastigheten, designa inredningen och möblera den, anlita en fotograf och fastighetsmäklare med mera – en virtuell butik med ett enda ställe minskar dina kostnader exponentiellt .
Till skillnad från traditionella metoder som använder konventionella 2D-ritningar, kan potentiella kunder ta virtuella rundturer i de obebyggda fastigheterna från vilken plats som helst, när som helst. Vi erbjuder våra kunder möjligheten att få en unik upplevelse och förståelse för sin potentiella fastighet så att de kan fokusera sin uppmärksamhet på detaljer. En helt uppslukande virtuell rundtur låter människor föreställa sig själva i den nya miljön och börja bygga en känslomässig koppling som engagerar kunderna för att bli mer effektiva i att fatta sina beslut.
What is Om Oss?
Om Oss is a simulated 3D environment that enables users to explore and interact with a virtual surrounding in a way that approximates reality, as it is perceived through the users’ senses.
The environment is created with computer hardware and software, although users might also need to wear devices such as helmets or goggles to interact with the environment Virtual Reality.
The more deeply users can immerse themselves in a VR environment — and block out their physical surroundings — the more they are able to suspend their belief and accept it as real, even if it is fantastical in nature.
What are the main types of Om Oss?
The VR industry still has far to go before realizing its vision of a totally immersive environment that enables users to engage multiple sensations in a way that approximates reality.
However, the technology has come a long way in providing realistic sensory engagement and shows promise for business use in a number of industries.
VR systems can vary significantly from one to the next, depending on their purpose and the technology used, although they generally fall into one of the following three categories:
Non-immersive. This type of VR typically refers to a 3D simulated environment that’s accessed through a computer screen. The environment might also generate sound, depending on the program. The user has some control over the virtual environment using a keyboard, mouse or other device, but the environment does not directly interact with the user Virtual Reality.
A video game is a good example of non-immersive VR, as is a website that enables a user to design a room’s decor.
Semi-immersive. This type of VR offers a partial virtual experience that’s accessed through a computer screen or some type of glasses or headset. It focuses primarily on the visual 3D aspect ofOm Oss and does not incorporate physical movement in the way that full immersion does.
A common example of semi-immersive VR is the flight simulator, which is used by airlines and militaries to train their pilots.
Fully immersive. This type of VR delivers the greatest level ofOm Oss, completely immersing the user in the simulated 3D world. It incorporates sight, sound and, in some cases, touch. There have even been some experiments with the addition of smell.
Users wear special equipment such as helmets, goggles or gloves and are able to fully interact with the environment.
The environment might also incorporate such equipment as treadmills or stationary bicycles to provide users with the experience of moving through the 3D space.
Fully immersive VR technology is a field still in its infancy, but it has made important inroads into the gaming industry and to some extent the healthcare industry, and it’s generating a great deal of interest in others.
What isOm Oss?
Om Oss is a simulated 3D environment that enables users to explore and interact with a virtual surrounding in a way that approximates reality, as it is perceived through the users’ senses.
The environment is created with computer hardware and software, although users might also need to wear devices such as helmets or goggles to interact with the environment.
The more deeply users can immerse themselves in a VR environment — and block out their physical surroundings — the more they are able to suspend their belief and accept it as real, even if it is fantastical in nature.
What are the main types of Om Oss?
The VR industry still has far to go before realizing its vision of a totally immersive environment that enables users to engage multiple sensations in a way that approximates reality.
However, the technology has come a long way in providing realistic sensory engagement and shows promise for business use in a number of industries.
VR systems can vary significantly from one to the next, depending on their purpose and the technology used, although they generally fall into one of the following three categories:
Non-immersive. This type of VR typically refers to a 3D simulated environment that’s accessed through a computer screen. The environment might also generate sound, depending on the program. The user has some control over the virtual environment using a keyboard, mouse or other device, but the environment does not directly interact with the user.
A video game is a good example of non-immersive VR, as is a website that enables a user to design a room’s decor.
Semi-immersive. This type of VR offers a partial virtual experience that’s accessed through a computer screen or some type of glasses or headset. It focuses primarily on the visual 3D aspect of Om Oss and does not incorporate physical movement in the way that full immersion does.
A common example of semi-immersive VR is the flight simulator, which is used by airlines and militaries to train their pilots.
Fully immersive. This type of VR delivers the greatest level ofOm Oss, completely immersing the user in the simulated 3D world. It incorporates sight, sound and, in some cases, touch. There have even been some experiments with the addition of smell.
Users wear special equipment such as helmets, goggles or gloves and are able to fully interact with the environment.
The environment might also incorporate such equipment as treadmills or stationary bicycles to provide users with the experience of moving through the 3D space.
Fully immersive VR technology is a field still in its infancy, but it has made important inroads into the gaming industry and to some extent the healthcare industry, and it’s generating a great deal of interest in others.
What isOm Oss?
Om Oss is a simulated 3D environment that enables users to explore and interact with a virtual surrounding in a way that approximates reality, as it is perceived through the users’ senses.
The environment is created with computer hardware and software, although users might also need to wear devices such as helmets or goggles to interact with the environment.
The more deeply users can immerse themselves in a VR environment — and block out their physical surroundings — the more they are able to suspend their belief and accept it as real, even if it is fantastical in nature.
What are the main types ofOm Oss?
The VR industry still has far to go before realizing its vision of a totally immersive environment that enables users to engage multiple sensations in a way that approximates reality. However, the technology has come a long way in providing realistic sensory engagement and shows promise for business use in a number of industries.
VR systems can vary significantly from one to the next, depending on their purpose and the technology used, although they generally fall into one of the following three categories:
Non-immersive. This type of VR typically refers to a 3D simulated environment that’s accessed through a computer screen. The environment might also generate sound, depending on the program.
The user has some control over the virtual environment using a keyboard, mouse or other device, but the environment does not directly interact with the user.
A video game is a good example of non-immersive VR, as is a website that enables a user to design a room’s decor.
Semi-immersive. This type of VR offers a partial virtual experience that’s accessed through a computer screen or some type of glasses or headset. It focuses primarily on the visual 3D aspect ofOm Oss and does not incorporate physical movement in the way that full immersion does.
A common example of semi-immersive VR is the flight simulator, which is used by airlines and militaries to train their pilots.
Fully immersive. This type of VR delivers the greatest level ofOm Oss, completely immersing the user in the simulated 3D world. It incorporates sight, sound and, in some cases, touch.
There have even been some experiments with the addition of smell. Users wear special equipment such as helmets, goggles or gloves and are able to fully interact with the environment.
The environment might also incorporate such equipment as treadmills or stationary bicycles to provide users with the experience of moving through the 3D space.
Fully immersive VR technology is a field still in its infancy, but it has made important inroads into the gaming industry and to some extent the healthcare industry, and it’s generating a great deal of interest in others.
What isOm Oss?
Om Oss is a simulated 3D environment that enables users to explore and interact with a virtual surrounding in a way that approximates reality, as it is perceived through the users’ senses.
The environment is created with computer hardware and software, although users might also need to wear devices such as helmets or goggles to interact with the environment.
The more deeply users can immerse themselves in a VR environment — and block out their physical surroundings — the more they are able to suspend their belief and accept it as real, even if it is fantastical in nature.
What are the main types ofOm Oss?
The VR industry still has far to go before realizing its vision of a totally immersive environment that enables users to engage multiple sensations in a way that approximates reality.
However, the technology has come a long way in providing realistic sensory engagement and shows promise for business use in a number of industries.
VR systems can vary significantly from one to the next, depending on their purpose and the technology used, although they generally fall into one of the following three categories:
Non-immersive. This type of VR typically refers to a 3D simulated environment that’s accessed through a computer screen. The environment might also generate sound, depending on the program.
The user has some control over the virtual environment using a keyboard, mouse or other device, but the environment does not directly interact with the user.
A video game is a good example of non-immersive VR, as is a website that enables a user to design a room’s decor.
Semi-immersive. This type of VR offers a partial virtual experience that’s accessed through a computer screen or some type of glasses or headset.
It focuses primarily on the visual 3D aspect ofOm Oss and does not incorporate physical movement in the way that full immersion does. A common example of semi-immersive VR is the flight simulator, which is used by airlines and militaries to train their pilots.
Fully immersive. This type of VR delivers the greatest level ofOm Oss, completely immersing the user in the simulated 3D world. It incorporates sight, sound and, in some cases, touch . Current Times World Information Centre
There have even been some experiments with the addition of smell. Users wear special equipment such as helmets, goggles or gloves and are able to fully interact with the environment.
The environment might also incorporate such equipment as treadmills or stationary bicycles to provide users with the experience of moving through the 3D space.
Fully immersive VR technology is a field still in its infancy, but it has made important inroads into the gaming industry and to some extent the healthcare industry, and it’s generating a great deal of interest in others Health today.
What are the main types ofOm Oss?
The VR industry still has far to go before realizing its vision of a totally immersive environment that enables users to engage multiple sensations in a way that approximates reality.
However, the technology has come a long way in providing realistic sensory engagement and shows promise for business use in a number of industries.
VR systems can vary significantly from one to the next, depending on their purpose and the technology used, although they generally fall into one of the following three categories:
Non-immersive. This type of VR typically refers to a 3D simulated environment that’s accessed through a computer screen. The environment might also generate sound, depending on the program. The user has some control over the virtual environment using a keyboard, mouse or other device, but the environment does not directly interact with the user.
A video game is a good example of non-immersive VR, as is a website that enables a user to design a room’s decor.
Semi-immersive. This type of VR offers a partial virtual experience that’s accessed through a computer screen or some type of glasses or headset. It focuses primarily on the visual 3D aspect ofOm Oss and does not incorporate physical movement in the way that full immersion does.
A common example of semi-immersive VR is the flight simulator, which is used by airlines and militaries to train their pilots.
Fully immersive. This type of VR delivers the greatest level ofOm Oss, completely immersing the user in the simulated 3D world. It incorporates sight, sound and, in some cases, touch. There have even been some experiments with the addition of smell. Users wear special equipment such as helmets, goggles or gloves and are able to fully interact with the environment.
The environment might also incorporate such equipment as treadmills or stationary bicycles to provide users with the experience of moving through the 3D space.
Fully immersive VR technology is a field still in its infancy, but it has made important inroads into the gaming industry and to some extent the healthcare industry, and it’s generating a great deal of interest in others.
What isOm Oss?
Om Oss is a simulated 3D environment that enables users to explore and interact with a virtual surrounding in a way that approximates reality, as it is perceived through the users’ senses.
The environment is created with computer hardware and software, although users might also need to wear devices such as helmets or goggles to interact with the environment.
The more deeply users can immerse themselves in a VR environment — and block out their physical surroundings — the more they are able to suspend their belief and accept it as real, even if it is fantastical in nature.
What are the main types ofOm Oss?
The VR industry still has far to go before realizing its vision of a totally immersive environment that enables users to engage multiple sensations in a way that approximates reality.
However, the technology has come a long way in providing realistic sensory engagement and shows promise for business use in a number of industries. Sophia education
VR systems can vary significantly from one to the next, depending on their purpose and the technology used, although they generally fall into one of the following three categories:
Non-immersive. This type of VR typically refers to a 3D simulated environment that’s accessed through a computer screen. The environment might also generate sound, depending on the program. The user has some control over the virtual environment using a keyboard, mouse or other device, but the environment does not directly interact with the user.
A video game is a good example of non-immersive VR, as is a website that enables a user to design a room’s decor End Roar.
Semi-immersive. This type of VR offers a partial virtual experience that’s accessed through a computer screen or some type of glasses or headset.
It focuses primarily on the visual 3D aspect ofOm Oss and does not incorporate physical movement in the way that full immersion does. A common example of semi-immersive VR is the flight simulator, which is used by airlines and militaries to train their pilots.
Fully immersive. This type of VR delivers the greatest level ofOm Oss, completely immersing the user in the simulated 3D world. It incorporates sight, sound and, in some cases, touch.
There have even been some experiments with the addition of smell. Users wear special equipment such as helmets, goggles or gloves and are able to fully interact with the environment.
The environment might also incorporate such equipment as treadmills or stationary bicycles to provide users with the experience of moving through the 3D space. Fully immersive VR technology is a field still in its infancy, but it has made important inroads into the gaming industry and to some extent the healthcare industry, and it’s generating a great deal of interest in others.