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3D VR , Om Oss
[ Om Oss ]

Vår Historia

På Creative Visual Studio, tror vi att fantasi är det första steget för att skapa något verkligt anmärkningsvärt. Vi är stolta över att kunna erbjuda en lösning för fastighetssäljare i en fartfylld värld där visualisering av slutprodukten är nyckeln till en försäljning. Som en professionell arkitektur- och visualiseringsstudio baserad i Stockholm, Sverige, tillhandahåller vi Fotorealistiska 3D-Bilder och Virtuella Rundturer som ger liv till fastigheter. Vårt team brinner för att skapa visioner som inspirerar, och vi arbetar nära fastighetsutvecklare, fastighetsbyråer, arkitekter och privata kunder för att omvandla deras idéer till en virtuell och mångsidig vision. Med ett engagemang för professionalism, bild-perfekt presentation och en djup förståelse för fastighetsmarknaden, är vi här för att hjälpa dig att förverkliga dina drömmar.

[ Företagsstrategi ]

Vår Filosofi

"Vårt uppdrag är att skapa fantastiska visuella och effektfulla mästerverk som kommer att driva försäljningen för ditt företag,"

Uppdrag
Om Oss

"Vår Vision är att bli den ledande leverantören av Virtual Reality-lösningar för Fastighetsutveckling."

Vision
Om Oss

Integritet - Stödja högsta etiska standarder och främja förtroende och respekt.
Passion - Bränslet som driver vår kultur. Det definierar vårt tankesätt och ger energi till vår verksamhet..
Excellence - Leverera det bästa resultatet och högsta kvalitet på tjänsterna genom konstant anpassning, engagerad ansträngning och innovation.

Kärnvärden
Om Oss
[ Kundförmåner ]

Dina Fördelar

01. Property Developers
02. Real Estate Agencies
01. Fastighetsutvecklare
02. Fastighetsmäklare
Om Oss
03. Arkitekter
04. Privata Kunder
03. Architects
04. Private Clients
[ fördelar ]

Byggmästare - Fastighetsmäklare - Arkitekter - Privata Kunder

Tid är utan tvekan vår mest värdefulla tillgång – särskilt i dagens snabba värld. För att förstå detta har Creative Visual Studio förbundit sig att spara både köpare och säljare så mycket tid som möjligt. Tack vare våra Virtual Reality-lösningar för fastigheter har vi eliminerat behovet för agenter och potentiella köpare att resa från en fastighet till en annan. Kunder kan nu njuta av en uppslukande tredimensionell virtuell fastighetsrundtur av ett antal listor från bekvämligheten av sina egna nuvarande hem. Dessutom kan husköpare besöka hus, lägenheter, loft och fastigheter av något annat slag, eftersom det inte finns några tidsbegränsningar att få tillgång till, dygnet runt, alla dagar i veckan.

Våra fotorealistiska 3D-bilder och Virtual Reality-rundturer för fastigheter hjälpte en enda kund att sälja två hus på bara två korta månader. Våra genererade planer för de 2 husen publicerades på fastighetsmarknaden i Uppsala den 1 april 2021, för ett utropspris på 5 miljoner SEK.
Efter ett budkrig såldes husen för följande:

Efter en omfattande budgivning såldes husen för följande:

  • Hus nr 1 såldes på 2 veckor för 7 260 000 kr
  • Hus nr 2 såldes i juni för 7 290 000 kr.

Byggandet av dessa hus pågår först i mars 2022, men tack vare vårt designarbete kunde vår kund sälja båda husen ett år innan någon byggnad skulle ske.

Med det slutliga målet att sälja fastigheten till hands, att kunna producera en virtuell egendomstur innan man bygger fastigheten från grunden sparar hundratals och tusentals kostnader. Om vi ska jämföra kostnaderna för att köpa tomten, anställa arkitekter och ingenjörer, bygga fastigheten, designa inredningen och möblera den, anlita en fotograf och fastighetsmäklare med mera – en virtuell butik med ett enda ställe minskar dina kostnader exponentiellt .

Till skillnad från traditionella metoder som använder konventionella 2D-ritningar, kan potentiella kunder ta virtuella rundturer i de obebyggda fastigheterna från vilken plats som helst, när som helst. Vi erbjuder våra kunder möjligheten att få en unik upplevelse och förståelse för sin potentiella fastighet så att de kan fokusera sin uppmärksamhet på detaljer. En helt uppslukande virtuell rundtur låter människor föreställa sig själva i den nya miljön och börja bygga en känslomässig koppling som engagerar kunderna för att bli mer effektiva i att fatta sina beslut.

What is Om Oss?

 

Om Oss is a simulated 3D environment that enables users to explore and interact with a virtual surrounding in a way that approximates reality, as it is perceived through the users’ senses.

 

 The environment is created with computer hardware and software, although users might also need to wear devices such as helmets or goggles to interact with the environment Virtual Reality.

 

The more deeply users can immerse themselves in a VR environment — and block out their physical surroundings — the more they are able to suspend their belief and accept it as real, even if it is fantastical in nature.

 

What are the main types of Om Oss?

The VR industry still has far to go before realizing its vision of a totally immersive environment that enables users to engage multiple sensations in a way that approximates reality.

 

 However, the technology has come a long way in providing realistic sensory engagement and shows promise for business use in a number of industries.

 

VR systems can vary significantly from one to the next, depending on their purpose and the technology used, although they generally fall into one of the following three categories:

 

Non-immersive. This type of VR typically refers to a 3D simulated environment that’s accessed through a computer screen. The environment might also generate sound, depending on the program. The user has some control over the virtual environment using a keyboard, mouse or other device, but the environment does not directly interact with the user Virtual Reality.

 

A video game is a good example of non-immersive VR, as is a website that enables a user to design a room’s decor.

Semi-immersive. This type of VR offers a partial virtual experience that’s accessed through a computer screen or some type of glasses or headset. It focuses primarily on the visual 3D aspect ofOm Oss and does not incorporate physical movement in the way that full immersion does.

 

 A common example of semi-immersive VR is the flight simulator, which is used by airlines and militaries to train their pilots.

 

Fully immersive. This type of VR delivers the greatest level ofOm Oss, completely immersing the user in the simulated 3D world. It incorporates sight, sound and, in some cases, touch. There have even been some experiments with the addition of smell.

 

Users wear special equipment such as helmets, goggles or gloves and are able to fully interact with the environment.

 

The environment might also incorporate such equipment as treadmills or stationary bicycles to provide users with the experience of moving through the 3D space.

 

Fully immersive VR technology is a field still in its infancy, but it has made important inroads into the gaming industry and to some extent the healthcare industry, and it’s generating a great deal of interest in others.

What isOm Oss?

 

Om Oss is a simulated 3D environment that enables users to explore and interact with a virtual surrounding in a way that approximates reality, as it is perceived through the users’ senses.

 

The environment is created with computer hardware and software, although users might also need to wear devices such as helmets or goggles to interact with the environment.

 

The more deeply users can immerse themselves in a VR environment — and block out their physical surroundings — the more they are able to suspend their belief and accept it as real, even if it is fantastical in nature.

 

What are the main types of Om Oss?

The VR industry still has far to go before realizing its vision of a totally immersive environment that enables users to engage multiple sensations in a way that approximates reality.

 

However, the technology has come a long way in providing realistic sensory engagement and shows promise for business use in a number of industries.

 

VR systems can vary significantly from one to the next, depending on their purpose and the technology used, although they generally fall into one of the following three categories:

 

Non-immersive. This type of VR typically refers to a 3D simulated environment that’s accessed through a computer screen. The environment might also generate sound, depending on the program. The user has some control over the virtual environment using a keyboard, mouse or other device, but the environment does not directly interact with the user.

 

A video game is a good example of non-immersive VR, as is a website that enables a user to design a room’s decor.

Semi-immersive. This type of VR offers a partial virtual experience that’s accessed through a computer screen or some type of glasses or headset. It focuses primarily on the visual 3D aspect of Om Oss and does not incorporate physical movement in the way that full immersion does.

 

A common example of semi-immersive VR is the flight simulator, which is used by airlines and militaries to train their pilots.

 

Fully immersive. This type of VR delivers the greatest level ofOm Oss, completely immersing the user in the simulated 3D world. It incorporates sight, sound and, in some cases, touch. There have even been some experiments with the addition of smell.

 

 Users wear special equipment such as helmets, goggles or gloves and are able to fully interact with the environment.

 

The environment might also incorporate such equipment as treadmills or stationary bicycles to provide users with the experience of moving through the 3D space.

 

Fully immersive VR technology is a field still in its infancy, but it has made important inroads into the gaming industry and to some extent the healthcare industry, and it’s generating a great deal of interest in others.

What isOm Oss?

 

Om Oss is a simulated 3D environment that enables users to explore and interact with a virtual surrounding in a way that approximates reality, as it is perceived through the users’ senses.

 

The environment is created with computer hardware and software, although users might also need to wear devices such as helmets or goggles to interact with the environment.

 

The more deeply users can immerse themselves in a VR environment — and block out their physical surroundings — the more they are able to suspend their belief and accept it as real, even if it is fantastical in nature.

 

What are the main types ofOm Oss?

The VR industry still has far to go before realizing its vision of a totally immersive environment that enables users to engage multiple sensations in a way that approximates reality. However, the technology has come a long way in providing realistic sensory engagement and shows promise for business use in a number of industries.

 

VR systems can vary significantly from one to the next, depending on their purpose and the technology used, although they generally fall into one of the following three categories:

 

Non-immersive. This type of VR typically refers to a 3D simulated environment that’s accessed through a computer screen. The environment might also generate sound, depending on the program.

 

The user has some control over the virtual environment using a keyboard, mouse or other device, but the environment does not directly interact with the user.

 

A video game is a good example of non-immersive VR, as is a website that enables a user to design a room’s decor.

Semi-immersive. This type of VR offers a partial virtual experience that’s accessed through a computer screen or some type of glasses or headset. It focuses primarily on the visual 3D aspect ofOm Oss and does not incorporate physical movement in the way that full immersion does.

 

 A common example of semi-immersive VR is the flight simulator, which is used by airlines and militaries to train their pilots.

 

Fully immersive. This type of VR delivers the greatest level ofOm Oss, completely immersing the user in the simulated 3D world. It incorporates sight, sound and, in some cases, touch.

 

There have even been some experiments with the addition of smell. Users wear special equipment such as helmets, goggles or gloves and are able to fully interact with the environment.

 

The environment might also incorporate such equipment as treadmills or stationary bicycles to provide users with the experience of moving through the 3D space.

 

Fully immersive VR technology is a field still in its infancy, but it has made important inroads into the gaming industry and to some extent the healthcare industry, and it’s generating a great deal of interest in others.

What isOm Oss?

 

Om Oss is a simulated 3D environment that enables users to explore and interact with a virtual surrounding in a way that approximates reality, as it is perceived through the users’ senses.

 

The environment is created with computer hardware and software, although users might also need to wear devices such as helmets or goggles to interact with the environment.

 

The more deeply users can immerse themselves in a VR environment — and block out their physical surroundings — the more they are able to suspend their belief and accept it as real, even if it is fantastical in nature.

 

What are the main types ofOm Oss?

 

The VR industry still has far to go before realizing its vision of a totally immersive environment that enables users to engage multiple sensations in a way that approximates reality.

 

 However, the technology has come a long way in providing realistic sensory engagement and shows promise for business use in a number of industries.

 

VR systems can vary significantly from one to the next, depending on their purpose and the technology used, although they generally fall into one of the following three categories:

 

Non-immersive. This type of VR typically refers to a 3D simulated environment that’s accessed through a computer screen. The environment might also generate sound, depending on the program.

 

The user has some control over the virtual environment using a keyboard, mouse or other device, but the environment does not directly interact with the user.

 

A video game is a good example of non-immersive VR, as is a website that enables a user to design a room’s decor.

Semi-immersive. This type of VR offers a partial virtual experience that’s accessed through a computer screen or some type of glasses or headset.

 

It focuses primarily on the visual 3D aspect ofOm Oss and does not incorporate physical movement in the way that full immersion does. A common example of semi-immersive VR is the flight simulator, which is used by airlines and militaries to train their pilots.

 

Fully immersive. This type of VR delivers the greatest level ofOm Oss, completely immersing the user in the simulated 3D world. It incorporates sight, sound and, in some cases, touch . Current Times World Information Centre

 

There have even been some experiments with the addition of smell. Users wear special equipment such as helmets, goggles or gloves and are able to fully interact with the environment.

 

The environment might also incorporate such equipment as treadmills or stationary bicycles to provide users with the experience of moving through the 3D space.

 

Fully immersive VR technology is a field still in its infancy, but it has made important inroads into the gaming industry and to some extent the healthcare industry, and it’s generating a great deal of interest in others Health today.

 

What are the main types ofOm Oss?

 

The VR industry still has far to go before realizing its vision of a totally immersive environment that enables users to engage multiple sensations in a way that approximates reality.

 

However, the technology has come a long way in providing realistic sensory engagement and shows promise for business use in a number of industries.

 

VR systems can vary significantly from one to the next, depending on their purpose and the technology used, although they generally fall into one of the following three categories:

 

Non-immersive. This type of VR typically refers to a 3D simulated environment that’s accessed through a computer screen. The environment might also generate sound, depending on the program. The user has some control over the virtual environment using a keyboard, mouse or other device, but the environment does not directly interact with the user.

 

A video game is a good example of non-immersive VR, as is a website that enables a user to design a room’s decor.

 

Semi-immersive. This type of VR offers a partial virtual experience that’s accessed through a computer screen or some type of glasses or headset. It focuses primarily on the visual 3D aspect ofOm Oss and does not incorporate physical movement in the way that full immersion does.

 

A common example of semi-immersive VR is the flight simulator, which is used by airlines and militaries to train their pilots.

 

Fully immersive. This type of VR delivers the greatest level ofOm Oss, completely immersing the user in the simulated 3D world. It incorporates sight, sound and, in some cases, touch. There have even been some experiments with the addition of smell. Users wear special equipment such as helmets, goggles or gloves and are able to fully interact with the environment.

 

The environment might also incorporate such equipment as treadmills or stationary bicycles to provide users with the experience of moving through the 3D space.

 

Fully immersive VR technology is a field still in its infancy, but it has made important inroads into the gaming industry and to some extent the healthcare industry, and it’s generating a great deal of interest in others.

What isOm Oss?

 

Om Oss is a simulated 3D environment that enables users to explore and interact with a virtual surrounding in a way that approximates reality, as it is perceived through the users’ senses.

 

The environment is created with computer hardware and software, although users might also need to wear devices such as helmets or goggles to interact with the environment.

 

The more deeply users can immerse themselves in a VR environment — and block out their physical surroundings — the more they are able to suspend their belief and accept it as real, even if it is fantastical in nature.

 

What are the main types ofOm Oss?

The VR industry still has far to go before realizing its vision of a totally immersive environment that enables users to engage multiple sensations in a way that approximates reality.

 

However, the technology has come a long way in providing realistic sensory engagement and shows promise for business use in a number of industries. Sophia education

 

VR systems can vary significantly from one to the next, depending on their purpose and the technology used, although they generally fall into one of the following three categories:

 

Non-immersive. This type of VR typically refers to a 3D simulated environment that’s accessed through a computer screen. The environment might also generate sound, depending on the program. The user has some control over the virtual environment using a keyboard, mouse or other device, but the environment does not directly interact with the user.

 

A video game is a good example of non-immersive VR, as is a website that enables a user to design a room’s decor End Roar

 

Semi-immersive. This type of VR offers a partial virtual experience that’s accessed through a computer screen or some type of glasses or headset.

 

It focuses primarily on the visual 3D aspect ofOm Oss and does not incorporate physical movement in the way that full immersion does. A common example of semi-immersive VR is the flight simulator, which is used by airlines and militaries to train their pilots.

 

Fully immersive. This type of VR delivers the greatest level ofOm Oss, completely immersing the user in the simulated 3D world. It incorporates sight, sound and, in some cases, touch.

 

There have even been some experiments with the addition of smell. Users wear special equipment such as helmets, goggles or gloves and are able to fully interact with the environment.

 

The environment might also incorporate such equipment as treadmills or stationary bicycles to provide users with the experience of moving through the 3D space. Fully immersive VR technology is a field still in its infancy, but it has made important inroads into the gaming industry and to some extent the healthcare industry, and it’s generating a great deal of interest in others.

[ Projekt ]

Tidigare Projekt

Featured Image min
STOCKHOLM – AUTOROPA
projekt arkitektur Inspirerande Tidigare Projek
STOCKHOLM – TOWER HELIX
3D Renderingsstudio Sverige
MADRID – TIRSO DE MOLINA
Kreativa 3D Konstnärer Och Dekoratörer
GÖTEBORG – KARLATORNET
[ Omdömen ]

Vad Våra Kunder Säger

"Vi har arbetat med Creative Visual Studio och Mihajlo på ett projekt för vår lägenhet under en period och vi är blown away över både arbetet och resultatet. Deras dedikation, öga för detaljer, inredningssmak, kreativitet och lösningsförmåga har varit exceptionell i alla steg. Vi är så otroligt nöjda och de har överträffat alla våra förväntningar! Rekommenderar verkligen dem varmt. Mihajlo är även en av den mest energigivande och godhjärtade personer jag träffat!"
Fotorealistiska 3D bilder
Linnéa Axling
Client of Company
"Mihajlo är ingenjör, arkitekt och inredningsarkitekt med ett exceptionellt öga för de minsta detaljerna! Hans team skötte hela projektet från start till finish, och det är helt otroligt vad de kan göra med visualiseringar idag! Vi är SÅÅÅ nöjda!"
Fotorealistiska 3D bilder
Kim Dywling
Client of Company
"Förutom det uppenbara: Mihajlo och hans team är fantastiska på sitt jobb! Både kreativa och noggranna. Från början till slut så har jag fått hjälp och tips på förbättringar utifrån mina egna förslag och önskemål. Jag är väldigt tacksam för deras öga för detaljer och smarta lösningar då huset jag fått designat är av mindre modell. Sist men inte minst så har 3D-ritningarna över min förväntan. Man får en helt annan känsla för hus huset kommer bli när det blir klart. Det var en väldigt trevlig överraskning då jag aldrig sett något liknande förut! "
HÖGA KUSTEN - EDSÄTTER
Antonia Bergström
Klient
”Vi anlitade Creative Visual Studio för att skapa Inredning, VR-Tour och 3D-bilder för ett av våra bostadsprojekt i Uppsala. Med deras hjälp, fotorealistiska 3D-Bilder och Virtual Reality Tour, hjälpte de oss att sälja båda husen på bara två korta månader. Våra genererade planer för de två husen publicerades på fastighetsmarknaden i Uppsala den 1 april 2021, och efter en köp- och budfrenzy fick vi till och med mer värde än vi förväntat oss."
3D Visualisering
Jan-Olof Blomster
Klient
"Vi ville ge vårt nya hus lite personlighet och kreativitet, så vi behövde den perfekta designpartnern för att få allt att hända. Creative Visual Studio var det perfekta valet! Vi älskar hur de har skapat en visuell värld av drömhemmet vi har alltid velat och har kunnat förse oss med ett dussin olika modeller att välja mellan så att vi kan vara säkra på att få den perfekta designen för vårt Attefalshus."
Fotorealistiska 3D bilder
Markus Klar
Klient
"Min erfarenhet av Creative Visual Studio har varit otrolig. De hjälpte oss att förverkliga våra koncept på precis rätt sätt och få dem att kännas mer påtagliga. Det här är precis vad vi ville ha. Arkitekten vi arbetade med, Mihajlo, är så omtänksam och var en fröjd att arbeta med och jag ser fram emot att arbeta med dem igen i framtida projekt!"
UPPSALA - ULTUNA
Karoline Berg
Klient

Ta del av våra förstklassiga tjänster redan idag!